> In the do_simple_move function... I want it to check it there is an > ITEM_LANDMINE laying in the room(not on a person)... how would I go about > doing this? > for (obj=world[ch->in_room].contents; obj; obj=obj->next_content) if (GET_OBJ_TYPE(obj)==ITEM_LANDMINE) { /* boom? */ } Marc +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST