Sorry If I've posted this twice, but I'm not sure that it got through last time........ I'm not currently coding on my mud, but I was going to have a AFF_ASTRAL flag, for use by mages. This would mean changes to do_look since astral beings could only see other astral beings, in fact changes to most of the major functions. Astral mages/ beings would only be able to pick up astral objects, Astral travel would cost no MP, just a loss of mana to cast the spell, but astral combat would kill you just as dead as normal combat. The one problem that I can see, is that I would have to create a character XXX's physical body mob/ object (could he be carried by his quest buddies?) to leave behind when he went astral, and any attack on this would snap the mage back to his body, into a middle of a fight. Obviously astral would have to occur somewhere hidden. So, the question is, How would I create a named mob, with the players name, who would be automatically set to position sleeping, and where it would be best to check if a mob was an "physical body mob". Cheers, Dan Ps. - Another thought - how would astral worn objects save.....? ========= >Ok, well I'm new to the mailing list...I'm wondering if anyone has ever tried >to revamp the original Circle death code. I am currently working on a project >of making the character into a ghost upon death and must find a temple to pray >at before rising once again from their corpse. This goes along with my >Diety/god system though has no effect as of yet. I am looking for any >guidelines or aid I could use in turning the character into a ghost? >description, properties, etc. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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