Every now and then, when someone leaves my MUD, the MUD crashes. Syslog shows an error of "Assertion of qe failed on line 100 of queue.c". Why would this be happening? I have a check in extract char to see if they have a regen event going to stop it, and a spell casting thing, to clear that if a player quits in the middle of casting a spell. I have just puts logs all over extract char and especially when the events call cancel_event, but I don't know how to re-create the crashing.. so I will have to wait till it just crashes. Anyone had this problem at all? _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_ /|"You will never see me cause \/------------------\/|\ | I'm always alone" -Ministry dalamar@cybercom.net| |"The tree of liberty must be refreshed from time to | _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_ /|\ -*-1997-*- /|\ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST