At 19.16 19/08/98 -0700, you wrote: >On Wed, 19 Aug 1998, Michael J. Fara wrote: >> here's part of the spell code in which the moving of the char takes place: > >if you're storing GET_LOADROOM as a vnum, then this won't work because >char_to_room uses rnums. either put a real_room(GET_LOADROOM(victim)) >here, or when the value is stored. The first option is correct, cause if you store a rnum then you could cause errors by adding rooms between room 0 (1) and the loadroom. Vnums never change, rnums are just the index to the world array. So better use char_to_room(victim, real_room(GET_LOADROOM(victim))) > >> char_to_room (victim, GET_LOADROOM(victim)); >> act ("$n appears in the middle of the room.", TRUE, victim, 0, 0, >> TO_ROOM); > >-B. > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > Carlo Mocci - mocci@tin.it Kabir Coder of Dalila MUD dalila.shopitaly.net 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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