What kind of formula did you use for the saving throws. Has anyone else completed anything similar? To cut down on the bs table (lots of code). I think there should be dexterity and level factors involved. (i.e. higher dex and or higher level = lower thaco). level 10 warrior current codeing thaco = 10 if coded with dex: dex Thaco 5 = 12 8 = 11 12 = 10 15 = 9 18 = 8 I do not have the coding experience to implement anything of that nature. However I would like to learn. Could it be possible to add some if statements to adjust thaco? if (GET_LEVEL(ch) <= 6) thaco += 2; if ((GET_LEVEL(ch) >=5) && (GET_LEVEL(ch) <= 8)) thaco +=1 and so on?? would that work? or is there another possibility? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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