My map code that I released earlier is geographically correct and as a bonus represents areas between normal zones as a map so that you have the fealing of being in a large wilderness area. Kyle Goodwin firoc.ml.org:4000 ---------- > From: Michael J. Fara <mulder@CLOUD9.NET> > To: CIRCLE@post.queensu.ca > Subject: [IDEA] realtime landscape > Date: Thursday, August 20, 1998 9:33 AM > > Well, maybe this sounds stupid, but I have seen several non-circle MUDs > where they have a huge world, most of it forest and grassland and things > like that. The zones are generic, usually just a bunch of interconnected > rooms with the same bland room description, but it really makes the game > feel more realistic. > > I feel that this adds a feeling of realism into the game because of the > distance the player has to travel to get to different places and the ability > to go in almost any direction all the time. There are alot of MUDs where you > can only travel in some directions, and the locations of the zones and > arrangement of the world often contradict each other. > > Something good to write would perhaps be an implementor command that allows > the MUD admins to create the "wild" landscapes and interconnect them > easilly. (this is the best I can think of) > > Of course an alternative to this would be manually building these > interconnected rooms, a very tedious task that would take months and could > be accomplished more easilly with some code, and then a bit of online > editing. > > I'm just wondering if anyone has ever thought of this, or is in fact running > a "geographically correct" MUD and knows what I mean? > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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