As far as I know save does not set any loadroom, it just saves the character data. -----Original Message----- From: Scorn <scorn@RMI.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Friday, August 21, 1998 5:30 PM Subject: [BPL11] Auto_save_all >ok i was wondering does the auto save in bpl11 really work? >because on numerious occasions i have noticed that even standing in a >location for 20- 30 minutes and the mud crashing loading back into a room i >was in an hour ago the same room i typed save in. I have looked at the >code and seen the save_char(d->character, GET_LOADROOM(d->character)); in >crash_save_all and house_save_all so i know thats there and i even tried to >add a send_to_all to say something like "autosaving" or something to that >nature. and it never did send_to_all so i am assuming in earlier versions >it doesnt work?? If i am wrong can someone please run me through the >process and perhaps help me add a sprintf or something. >I also noticed that the newer versions such as bpl14 if autosave was >enabled chars couldnt type save so i was wondering if someone fixed it or i >am just crazy. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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