>> Regarding coding.doc It's not finished yet, but I think (hope) Jeremy is working hard on it. I'm sure he's got a lot of stuff to do other than write coding documents at the moment. Be sure, you'll know when he's finished. In the mean time..... Buy yourself a book on C coding. I bought myself "Teach yourself C in 21 Days" by SAMS Publishing (ISBN 0-672-31069-4) and I thought it was very well written, and learned a lot quickly from it. Read it. Make little programs that do different stuff. Read it some more. Download the source code the Circle, whichever patch level you want although I recommend 14 as it has the least bugs, and just look through the source code. At a newbie-coder level, I recommend skipping comm.c and the like as it deals with how information is passed through sockets, which doesn't really affect the game all that much. Anyway, try and figure out what everything does (or what most things do) by referring to your C book. Then download some sample snippets that aren't patches but actual walkthroughs - the best place is my opinion is Alex Fletcher's site) and see how they work when you put them into your mud. When you're ready, make a backup of your work (highly important) and then change it a bit. Compile it, and if it works good for you. If it doesn't, try to figure out what's wrong. If you can't figure out what is wrong, this is the time you're backup comes in handy :) Hope this helps.... | Andrew Ritchie, object@alphalink.com.au. | "Success is a child of one hundred fathers, | yet defeat is but an orphan." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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