On Sat, 22 Aug 1998, Phooey On You wrote: >I was wondering if there was any effort to move CircleMud to C++. I tried >checking out the Moderated CircleMud web page, but it wasn't there (not >found). I would also like to hear if anyone would be against such a >change, and why? I almost inadvertantly convinced Jeremy to rewrite it in C++ when I added this: #define CHECK_PLAYER_SPECIAL(ch, var) \ (*(((ch)->player_specials == &dummy_mob) ? (log("SYSERR: Mob using '"#var"' at %s:%d.", __FILE__, __LINE__), &(var)) : &(var))) He thought it was really really ugly. :) Sounds like there's a definite possibility. >I'm a programmer who primarily codes in C++. Of course, I know C, but I think >C++ has some nice features. Of course, if no one has made this effort, I >could try it all myself, but I'd first like to know if anyone else was doing >it. There is already MUD++, which seems to have sort of stalled. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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