Re: Remort in who

From: Kieran Sobel (ReaperKS@AOL.COM)
Date: 08/24/98


In a message dated 8/24/98 4:31:19 PM Eastern Daylight Time, winter@GEEK.NET
writes:
> Ok this is making me made, when a new character is created their remort on
>  the shows up like this
>  (R : 1)
>  I tried something like
>  (GET_REINCARN(tch) - 1)
>  to see if it would set it to (R: 0) but no luck, any ideas?
>

I'm not really sure how your system works, but you could probably fix this
problem by setting the GET_REINCARN to 0 when a character starts the game.
In class.c in the do_start function add something like this:

GET_REINCARN(ch) = 0;

Hope this helps

-Kieran
        "Be careful what you laugh at, it might laugh back."
                        -Sonia Lyris


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