Okay, I've recently read a post about converting the tables (was it AC?) in class.c to functions. This I think is universally accepted as a "good idea" - but someone said that they were waiting for the perfect function that exactly replicates the tables. Now, I know people will start complaining that it would unbalance the delicate class relationships on their mud, but don't you think the already exisiting near perfect formula could be included in later releases of stock circle? If it's a little out, I personally don't mind, and, in fact, if someone would be kind enough to point me towards this formula (and others for xp, and saving rolls etc) , then I could put them into mine. Anyway , isn't it possibly that the existing tables are not possibly to model with a simple formula? And how were they decided upon in the first place - D&D values? Cheers, Dan. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST