Was lookin through the cvs file of yours, and noticed something that I changed a few months back. I don't know about you, but Immortals effectivly can go anywhere and move anywhere EXCEPT water rooms (where boats are needed). Pisses me off that I have to either go buy a raft or load one, if I can remember a vnum. (with exception of using the GOTO command) I changed the section that checks for a boat and added in something like || GET_LEVEL(ch) >= LVL_IMMORT This also goes along with building zones and stuff.. Making a new room (water) and not having a raft kinda breaks your concentration when you have to go get a flippin raft. (anyways.. I am sure you get my point). How about adding that line in (I can provide the actual section if you wish). Thanks for listening.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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