> Anybody done anything similar to this, and if so could you give me a hint > on how to acomplish this :) > > another example: XXX is trying to follow your group, do you accept? Y/n ? > Easily enough done. Add a CON_QUESTION State. Make it so it saves the question number the player is in in the descriptor. You are only gonna have so many hard-coded questions anyhow so just add one. Then have defines for these: #define QUESTION_FOLLOW 0 #define QUESTION_XXX 1 and so on. Do checks for which question state the player is in if they are in con_question state. Write another function that checks for everything like question_parse (I snitched this from OLC) ... and run the add_follower function from there if QUESTION_FOLLOW and STATE(d)==CON_QUESTION and player typed yes. I think that's about it... not sure though. It's easy enough to do if you know how to go about it. .--------------------------------------------------------. | The Fractal Dimension -- "Nonexistent mud of the year" | '--------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST