I'm coding a command for DG Scripts that will let mob/obj/rooms set certain player variables, but I've run into a problem. struct mplayerset { char *keyword; (???) modify; ..... } mplayersets[] = { { "olc" , ch->player_specials->saved.olc_zone }, { "\n" , NULL } }; Ok, that's a fake example, but my problem is that I don't know what to define modify as to have it hold the pointer to various variables. They are typically going to be integers for on/off things but not always. Is this possible, or will I end up using a switch like perform_set does? [-------------------------------------------] Tony Robbins, <tonyr@nwpaclink.com> LakeView Technologies, Inc. [-------------------------------------------] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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