> I'm working on making a cleaner wilderness system and was wondering what > kind of things people see as influencing how far you can see. So far I've > thought of: > day/night > level (immort+ see further) > spells (infravision at night, sense life to see ppl on the map) > races (i have a race from hell, that actually starts there. :P) > > Anything else? terrain..as in, high and low spots..i would do this by assigning elevations to rooms, then comparing the elevation of the room you're in with those of the direction that you are looking in.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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