I don't seem to have come across in the archives before, so I'm posting a bugfix for DG-Script 0.99 pl5a. In "dg_olc.c", where the trigger itself is saved to disk, right before the rename() function call you want to add a remove() call to remove the old filename "%s\%d.trg" Why when I edit a mob or object's scripts and save, all copies of those mobs or objects already in the game would have their script wiped? Does anyone have a fix for that? There are numerous other little things I've caught but have no explanation for: "SYSERR: Degenerate board ... what the hell?" Please help! .--------------------------------------------------------. | The Fractal Dimension -- "Nonexistent mud of the year" | '--------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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