Hmmm... Remarkable. I submitted a modified version to unload linkdead players before that. And, according to the archives, do_linkload is non-existant in the archives, but the playerlink utility I made, based on the code that is now a snippet, which I originally got from Mark Heilpern. Where did you get the code? Sorry, now to be relevant: I was thinking on the path editor, and realized that it wouldn't be hard to just make a "time" trigger type for DG Scripts, with the numeric argument as a military type hour, 1-24. Is there interest in this? [-------------------------------------------] Tony Robbins, <tonyr@nwpaclink.com> LakeView Technologies, Inc. [-------------------------------------------] On Wed, 26 Aug 1998, Matt Roach wrote: > On Wed, 26 Aug 1998, Angus Mezick wrote: > > > Just grap the linkload patch. I know it is on Alex's site and might be on > > george's too. linkload, and then switch into their linkless corpses. > > Yeah about that linkload patch, I submitted it to the MAILING list about > 2-4 months ago when I was Quinn@mud.comsys.net and some retard from AOL > submitted it, so i was rather pissed off when I saw it there (its an EXCAT > copy of my code) > > Matt > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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