Bryan Britt wrote: > > The MSP hasn't come up to the top of the code queue yet, so I don't have > any thing to actually show, but we WILL be sound-based on Beltane. > > We will imp it like this: > > It will be done copied after the 'color' command. So you will have > SOUND OFF: Duh... no sound. > SOUND SPARSE: Death sounds, fighting sounds, major sound effects only. > SOUND NORMAL: sound effects for weather, coins, spells, etc. > SOUND COMPLETE: Background music using MIDI files. > > We might break it into a SOUND and a MUSIC command. > > Then in the places we want a sound, we'll just put a macro for > PLAY("effect.wav" etc.) that will expand to the correct MSP string or to > NULL if sound is turned off. Macro? Bah! Function I think. Then again, I'm normally anti-macro (they dont like me, I dont like them.) What you ought to do is add a seperate flag to the pfile for this. I didnt, but started wishing I had not too long ago. Other than that, this system doesnt look too hard at all. Fili God, grant me the serenity to accept the things I cannot change, the strength to change those I can, and the wisdom to hide the bodies of those people I had to kill because they really pissed me off.---Unknown +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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