Not to forget IP masqueraded nets, firewalls... -----Original Message----- From: d. hall <dhall@OOI.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, August 26, 1998 1:05 PM Subject: Re: Limiting Multiplayers.. >>>>>>> thus on Wed, 26 Aug 1998 12:43:44 -0400, Stephen wrote: > >> this code will make it so that no more than two characters with the same >> host name can log on..combine this with some ident code, then thjat >> should cure multiplaying since people will have either an individual ip, >> or a login name.. > >> btw, are there any cases that would not fall under these two assumptions? > >Any college or ISP unix server that isn't running identd is pretty much >hosed by this. > >I'm not saying you can't run it, but a lot of college players tend to play >from the same machine. I firmly believe that any public access unix system >should be running some form of identd. > >d. > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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