>All the formulas for XP/Saves/etc have been pretty interesting, but it would >be a lot more manageable if the "tables" were just rewritten. I can't remember >offhand, but I could've sworn that the ad&d (or d&d) tables (which CircleMUD >tables were based on if I remember correctly) for saving throws followed a >pretty easy formula. Correct me if I'm wrong, please :) Either way, I'd >rather deal with a simple "-2 every 3 levels" for saves than some exponential >equation, especially when it comes to adding new classes etc. Hmm, this may just be 100% stupid, but has anyone ever tried slapping the saves/ac into the characters data (and pfile) instead of a universal thing? This would make things like "-2 every 3 levels" easy to do. Also, you can award special "AC or SAVE prizes" for quests or whatnot. You could just add int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1]; int ac[LVL_IMPL + 1]; It's late and I can't think, is there a reason this would be dumb? Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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