Why would you even need to make a menu when they are creating the char, all you have to do is set their clan# to 0, then create some routines for acepting and so on. Andrew > Here's my dilemma. I'd like to make a game where the player does > not select a > race. They enter the game, and have the option of joining a clan. In other > words, I want clans to replace races. The problem is however (yes, I have > considered just making the startup screen say, select your clan), > I want the > person to have to be accepted, and I would like for them to be able to > change... > > How would I go about this ? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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