On Thu, 27 Aug 1998 12:33:48 PDT "Ryan [BossTone]" <realitymud@HOTMAIL.COM> writes: >Ok ammo is working great now... one problem.... it goes negitive after >it reaches ammo-0 > >once ammo reaches 0 it send the message "Click!" to the character... >but >now the ammo goes negitive and players have infinate ammo every time >they kill somkthing it goes - another number... any ideas?? Just guessing here, but you need to put a check in the place with the subtraction, something like: if(GET_OBJ_VALUE(obj, 3) == 0){ send_to_char("Click!\r\n", ch); return (some number exiting the code) } Mind sending me the code so I can take a look at it and see if anything else might be causing it? Send it thru private e-mail, don't hafta bother the list with it. -Phillip Phillip Ames | Satisfaction is not guaranteed. kirk47@juno.com | -Ferengi Rule of Acquisition #19 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html(Unfinished) _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST