On Thu, 27 Aug 1998, The Fractal Dimension Administration wrote: > You should see some of _my_ bugs and incompatibilities. I despair of > adding in godset.stk since I just added aedit. I'm looking at OLC+ > 2.0 with green green envy.... although those bug messages ... heh heh. Hehehehe, I offered to make a patch for MUDs with AEDIT when I first made godset, but it's not really all that hard of a change. I had to go through the whole command table when I did OLC+ anyway, due to the little "cpp_extern" thing (caused that whole hunk to .rej -- *sigh*). BTW, I think I left an instance or two of "do_action" in interpreter.c -- the "wave" command for example. Not sure. > > I totally agree with this. I am the only one who codes on my MUD, > > and although maybe things go a little slower with adding new features then > > if we had multi coders, I think overall one coder MUDs are better designed > > then Multi-Coder MUDs. Now, this is not true 100%, but in my experience, > > it is enough for me not to get another coder. > > Exactly. One coder should be enough anyway and you don't want the > others to be constantly writing backdoors and whatnot. I personally would have to trust somebody beyond where I'd worry about them writing backdoors. I code my MUD mostly by myself, but I let a trusted friend try to code out his ideas... which of course I go over immediately afterwards. :P -B. The only advantage to multiple coders is that they can have alternating vacations, I suppose. :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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