> int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1]; > int ac[LVL_IMPL + 1]; > > It's late and I can't think, is there a reason this would be dumb? only that it might bloat the player files..depending on how many levels your mud has..but it's actually a pretty good idea if you want to have permanent bonuses or decreases to saving throws, etc..we added variables for natural AC and natural dam..so that certain races get initial bonuses that increase as they increase level..ie, the earth elemental starts off with +5 ac, and gains 1 every 5 levels.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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