Ok George this may not show NPCs getting killed but it shows players getting killed by NPCs, how do I make it show it'll only show players being killed by players? if (!IS_NPC(victim)) { sprintf(buf2, "Player Kill:%s%s was just pked by %s!%s\r\n", CCRED(ch, C_NRM), GET_NAME(victim), GET_NAME(ch), CCNRM(ch, C_NRM)); send_to_all(buf2); } **************** *Another TOPIC:* **************** Some jerk who goes by the name of Ryan something, his email is like dalamar@cybercom.net emailed me today, saying a a fuc*ing loser and I need to get a fuc*ing C book, and I found this rather rude, seeing as how I was asking the mailing list for a little help on some code I was working on, I wasn't asking for an asshole reply, or a jackass private email, just some help, welp Im gonna stop ranting and raving and go. ******************************************************************************* * Matt Roach -- Creator of OnyxMUD, Coder and Builder for WinterMUTE * * mute.ml.org 6666 (WinterMUTE) hobbiton.dyn.ml.org 7766 (OnyxMUD) * * winter@geek.net quinn@hobbiton.dyn.ml.org * ******************************************************************************* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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