A mud I played a long time ago had combat posturing, they didn't call it that, but it did exactly what you stated here, aggressive was +hit -AC, and defensive was +AC -hit, with neutral being normal. Problem was they reversed it and when you had aggressive set, you were really playing defensive. Alot of people died right after the fix, and we were all suddenly agressive :) But all in all it was a very cool command. Rick -------------------- ObCircle: let's see..something interesting..i was thinking about combat postures..ie, aggressive, defensive, neutral, etc..with different combat bonuses for each..i have the postures themselves coded in, but i'm kind of stuck on balancing out bonuses and penalties..i was thinking something along the lines of a dam bonus and armor penalty for aggressive, with the exact opposite for defensive..anyone have some thoughts about this sort of thing? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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