> if( (!IS_NPC(victim) ) && (!IS_NPC(ch))){ > GET_KILL_COUNT(ch) += 1; > } > die(victim); > return 0; /* -je, 7/7/92 */ You are increasing the kill counter on the person that kills something. Don't know if that's what you want or not. But if you want to increase the number on the person that gets killed, it should be GET_KILL_COUNT(victim)++; instead of GET_KILL_COUNT(ch) += 1; +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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