I have noticed that in my MUD, whenever a player recieves less Damroll/Hitroll than zero, it will start over at 256 - Damroll/Hitroll For example: One of my players had 0 Damroll and wielded a cane that gave him -1 Damroll, then his Damroll became 255 (!). Where can I change so that the Damroll can range from -100 to +100 ? Not in act.wizard.c, the do_set function, is it ? >Christoffer< +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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