On Sun, 30 Aug 1998, Daniel Koepke wrote: > > Just out of curiosity (another poll item, George? :) > > how many people out there actually stay with the > > default of 30 levels? > > I would imagine incredibly few. I haven't found any but my design MUD, and I personally like having 30 levels. The only reason you'd need a great deal of levels is if they were all rather meaningless. Besides, making it just _ONE_ level away to get that kickass spell, but making it a tough level, is an incredible hook for players. I've seen 100+ level MUDs where they take care of this successfully, but it's rare. > Most people go up to 100 or even more as > one of the first things they do for their MUD. This is actually rather > unfortunate, since there's considerable room for improvement in the > balance of the game with just the stock thirty -- adding more to make > things "harder" is, at the very best, a temporary solution. IMHO, more > time should be spent giving a meaning and challenge to each and > every last one of the thirty levels. Exactly. > -dak : Is 20,000 words too long for a love letter?! 20,000 characters is too long for a love letter. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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