Re: Code question re: AFK

From: Richard deJong (winter@HOME.COM)
Date: 08/31/98


>>else if (is_tell_ok(ch, vict))
>>        if (PRF_FLAGGED(vict, PRF_AFK)) {
>>        sprintf(buf, %s is AFK.\r\n, GET_NAME(vict));
>>        send_to_char(buf, ch);
>>        sprintf(buf, "Message: %s\r\n", GET_AFK(vict));
>>        send_to_char(buf, ch);
>>        }
>>perform_tell(ch, vict, buf2);

>change it to
>
>else if (is_tell_ok(ch, vict))
>        if (PRF_FLAGGED(vict, PRF_AFK)) {
>        sprintf(buf, %s is AFK.\r\n, GET_NAME(vict));
>        send_to_char(buf, ch);
>        sprintf(buf, "Message: %s\r\n", GET_AFK(vict));
>        send_to_char(buf, ch);
>        }
>        else
>          perform_tell(ch, vict, buf2);

Wouldn't that stop perform_tell from being executed, if player was AFK.  I
still want the tell to go through, just with the message being spit back at
the player sending the tell.

RIck


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