>>else if (is_tell_ok(ch, vict)) >> if (PRF_FLAGGED(vict, PRF_AFK)) { >> sprintf(buf, %s is AFK.\r\n, GET_NAME(vict)); >> send_to_char(buf, ch); >> sprintf(buf, "Message: %s\r\n", GET_AFK(vict)); >> send_to_char(buf, ch); >> } >>perform_tell(ch, vict, buf2); >change it to > >else if (is_tell_ok(ch, vict)) > if (PRF_FLAGGED(vict, PRF_AFK)) { > sprintf(buf, %s is AFK.\r\n, GET_NAME(vict)); > send_to_char(buf, ch); > sprintf(buf, "Message: %s\r\n", GET_AFK(vict)); > send_to_char(buf, ch); > } > else > perform_tell(ch, vict, buf2); Wouldn't that stop perform_tell from being executed, if player was AFK. I still want the tell to go through, just with the message being spit back at the player sending the tell. RIck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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