Matt Roach wrote: > > Ok, I've been working a new way of writing thacO and stuff with my > friends, and a new experince formula, I was wondering if anyone had any Since I have been on the list, this topic has been talked about several times. You might want to look at past posts. > ideas that they might want to share. Also I was wonder what do you think > of perhaps a 200 level system and you gain a new another attack every say > 20-40 levels, this is just an idea, wanted to see what people thought. > Thanks for your time. As for the attacks for every so many levels.. I think its a good idea. I have part of it implemented. Just needs to be refined and a few bugs worked out. I set it so you can give mobs a certain # of attacks. But when I put the code in to check for mobs # of attacks, it gives players the same amount of attacks. I will get it eventually. :) As for players, with stock levels.. I have been on muds where some classes get a second attack at level 20 and with SPECIAL items they get more attacks. (Those items were well controlled!) I think a skill that is learned after the player reaches like age 30 they should get another attack or special abilities. Age does not play too much of a roll, and if anyone has more idea's of what to do with age, I would like to hear them too.. Maybe increase Int or Wis with age? +1 at 30, +1 at 40, or any other ability? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST