Kieran Sobel wrote: > > Is there a simple way to define player houses? I am planning on having some > sort of real estate system in my mud, so this is pretty neccasary. I've been > looking at all the docs I can get my hand on, (granted, that does not include > spending hours looking for it on the web, so I might have missed something). > Is there something I am missing or are player houses left up to coders to > implement? > > - Kieran of Darkening Skies try looking at the hcontrol and house command... -- "The optimist sees the doughnut, the pessimist sees the hole." char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x-- ;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x =78,puts(c+z),d--;z=80-z)/*/ high school junior /*/for(;--x;c[x +80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));} +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST