Finally someone else from my pt of view. I implemented casting times using struct to store the spellnum, target char, and an int for number of "spell" pulses to cast. Decreased it every pulse and sent character data to complete casting function... Simple actually just need to learn where to move stuff so it happens at the right time. Okay, JinX +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST