Thomas Pedersen wrote: > > I'd hate to agree with you, but all these "patches and snippets" IMHO > contribute to instability, and similarity. If this is ones preference, > fine, but personally I'll take stability and uniqueness over anything. > > "You let out some steam, much to the others' relief (and your own!)" > bah humbug! For example, code snippets such as extra directions is NOT instability. It may be similarity in code, but the zones and mobs is what makes the world! Other things like OLC, dg_scripts, and other online editing snips are similar on the admin side of the house, but has nothing to do with the player's side of the house. Soooo if you want originality there, go right ahead and reinvent the wheel! NOT ME.. Originality in my oppinion is adding classes, skills, spells, worlds (mobs, objs, zones) That is where you get originality. Maybe some special scripting or coding for a zone/mob/obj or what ever. Most snippets are there for two reasons: 1. To give you either the code your looking for. 2. To give you an idea of what to do for what you really want. Most people get thier idea's from others. "I saw it on so-n-so's mud. So I want that feature for my mud." There is nothing wrong with that or do you all think that is code stealing? I have so many things I want added to my mud, and some of it I can not code (at this time due to the lack of coding knowledge). This is where snippets come in! I have modified a lot of them to fit for what I want.. Not just Plug-n-Play. Instability? NO.. Similarity? (in which way?) Again I disagree.. MOST SNIPPETS are some sort of admin code for immortal + for informational purposes or building zones. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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