Here's my guess.... In structs.h, turn 'byte level;' to 'int level;' in both spots in the file. That'll give you many levels to play with. :) I also think a '(byte)' or something of the sort needs to be removed from act.wizard.c. Just my guess. Correct me if I''m wrong. -Ryan Brown >Ok, I got bored today so I was pissing around with medit.c and figured I'd >set the max number of levels you could have to about 5000, but when I >tried to make a mob over level 120 in medit, it goes to negitives, why? >And yes I know there is prolly same lame little SIMPLE answer so please do >not flame me telling me how stupid I am. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST