I Chose No Name wrote: > > Okay, I know how houses save all the objects in them through > reboots/crashes...I added clans to my mud and I wanted the donation room to > save all the objects through crashes/reboots...I'm not exactly sure where to > start though...i'd have to save it to a file, and probably save the room every > time someone picked up an item, dropped an items, anything like that...but i'm > really stumped on where to start. any help would be greatly appreciated (i > checked out the house stuff, but i'm pretty tired right now and i couldn't > make much sense of it)...thank ya in advance > ohh yeah, one more thing...how difficult would it be to save corpses through > crashes? i'm thinking maybe if i can get the clan thing to work than i could > save individual corpses throughout the game, right after someone dies and then > if the corpse gets looted (to prevent duping - die, loot, crash, all eq back > in corpse) ... ideas? thanks not sure, but try just setting the HCRSH flag on the room. -- "The optimist sees the doughnut, the pessimist sees the hole." char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x-- ;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x =78,puts(c+z),d--;z=80-z)/*/ high school junior /*/for(;--x;c[x +80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));} +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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