Last night I finally got OLC+ patched in, and everything compiled fine. Only prob is that now whenever a mob attacks, it crashes the mud. I ran the debugger and it showed me where it was crashing, but I am not the best at C yet so I am a little clueless. This happened with just stock circle and the OLC patched in. Thanks for any help Here is what debugger showed me void hitprcnt_mtrigger(char_data *ch) { trig_data *t; char buf[MAX_INPUT_LENGTH]; if (!SCRIPT_CHECK(ch, MTRIG_HITPRCNT) || !FIGHTING(ch) || AFF_FLAGGED(ch, AFF_CHARM)) **** Debugger pointed out this line.**** return; for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) { if (TRIGGER_CHECK(t, MTRIG_HITPRCNT) && GET_MAX_HIT(ch) && (((GET_HIT(ch) * 100) / GET_MAX_HIT(ch)) <= GET_TRIG_NARG(t))) { ADD_UID_VAR(buf, t, FIGHTING(ch), "actor", 0) script_driver(ch, t, MOB_TRIGGER, TRIG_NEW); break; } } } -- Bob Mills romills@gte.net ICQ# 5521683 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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