> pfile. When a player is granted a new link, they may place it anywhere in the > world. Links can be moved at will. Then they can 'shift' to that link. Links > can be moved at will. If a player has 3 links (level 45), then they could > "shift 1", or "shift 3". The catch to the player is that they have to go to > the room before placing a link, requiring them to explore at least a little. > > There are HUGE problems with this idea that I am slowly but surely uncovering. > The main one is that players would probably restrict themselves to the places > they have links to. Perhaps I can implement a system so you get less > experience everytime you kill a mob? Well, you also have a problem of people placing their links in the middle of complex zones so they can kill the main mob right away. If you want this, then there's no problem :) To prevent this though, you could simply add a room flag (!LINK) so that they can't set their link in that room, or even better, create a zone flag, that if set, prevents people from shifting there. Or just make shifting cause damage or something to make this not very desireable :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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