> Also, personally, I think the (lead) coder should be the owner of the > MUD, otherwise awkward situations can arrise. Any opinions on this? Well, it's all still a personal thing that will vary from MUD to MUD. Let's say for example that a group of friends want to build a MUD. One of them can code, one of them has a great imagination, one of them has a knack with dealing with people, and one of them has a particular flair for organisation. In this example, they could all be declared the owners, but the one with the good organisational skills would be the main person in charge, organising the exploits of his or her friends. Unfortunately however, I don't think this is too common. What we are looking at here could be a situation where the individual who wants to run a MUD is trying to recruit a team to fill in the gaps in his or her knowledge and ability. I agree that the request was rather badly phrased. When you cannot code at all, you need to learn, or to find someone who can. A request for a coder would be a good start, but without the proviso of 'I need a very experienced, god like coder who can code whatever I can imagine'. This is extreme and over the top but I think it highlights the issue. If such a coder exists (okay okay, stop jumping up and down and saying 'me, me, that's me in a nutshell') then they would surely either be running their own MUD, or already working for at least one MUD. Advice to all new Implementors who want to run a MUD. Read as much documentation that you can get hold of, and then read it again. By all means gather a group of immortals, and advertising is a way of doing this. But keep the request polite and without limitations. If you find that a coder cannot do what you want, then you will have to make a decision there. Also, try to learn to code by yourself. If you can find someone to work with, then great. If not, play with the stock code (without patches, they will only confuse you) and see what happens when you change things. This is one of the fastest ways to learn how circle is put together. You may also want world builders, but don't bother looking until you've had a go yourself. If you want to build and run your own MUD, you obviously have some great ideas that you want to do. To be honest, if this is the case, unless you are recruiting psychic world builders, they are not going to chance across your ideas by accident. And by the time you have explained what zones you want and how they are to be organised, and how tough the mobs are to be, and what objects are going to exist, you might as well have built the zones yourself. Oops, I'm waffling again. <goes into quiet mode again> Marc +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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