Thus spake "Phillip A. Ames" <kirk47@JUNO.COM> > Hey all... I've just made a new communication channel that will echo the > text sent to the screen, and I was wondering if anyone can see any > problems with the code below. Also, I'm wondering how to log tells using > the mudlog function. Anyone feel like helping me out? :) I've tried > doing mudlog(buf, etc...) but it didn't work for my purposes. I wanted > to log the player sending the tell, and the player receiving the tell, in > their(i.e. So and so tells Whositz 'blah blah blah'). Thanks!! If you wanted to do that why not just snoop one person? You'd get his commands plus the other guy's tells. I personally would not do any such thing, but there is a code snippet that lets your immortals who can snoop log a player's session into a file that they can later access. (Note: This may be for Diku or some such codebase, but shouldn't be _too_ hard to convert.) .-------------------------------------------------------------. | The Fractal Dimension -- "Nonexistent mud of the year"| '-------------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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