I have been looking through some code I want to use and I noticed that three pieces will interact and cause a possible way to cheat. I am using AFK code and Arena code. I also have a piece of code that prevents players from killing other players that are in AFK but it prevents the player from doing anything but removing the AFK flag so they are literally AFK even if they just sit and take advantage of it. My point is is that players could go into an arena and go into AFK and not get touched and stay at full health until the last player was pretty beaten up and just kill them off quickly. I am wondering if anyone has seen this problem and has fixed it or has any suggestions on how to do it. Does anyone know if an argument stating if player in room flagged ROOM_ARENA AFK disabled would work? -_-_-_-_-_-_-_-_-_ Shadow of the Ancients(Not open yet) http://www.geocities.com/TimesSquare/Arcade/1508/ mmapplebeck@geocities.com ICQ UIN: 3702650 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST