i tried the snippet on Alex's site but after i compile anytime i try to log onth the game it gets passes password then crashes so i wrote one of my own that went on the same basis as my multi hit for players 1 through 6 hits but what happens becuase i used flags to set the mob attacks they always hit. What i mean is if they are flaged ATTACK3 they always hit three times it doesnt change. I am not quite sure how to make it change so if someone could please help i have enclosed the apr++ code i have been using. I want to do it so it fluctuates roll base like the normal players which that is: if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) { the following is my current NPC attack that hits always unlike the above: if (MOB_FLAGGED(ch, MOB_ATTACK2)) { if (MOB_FLAGGED(ch, MOB_ATTACK3)) apr++; if (MOB_FLAGGED(ch, MOB_ATTACK4)) apr++; if (MOB_FLAGGED(ch, MOB_ATTACK5)) apr++; if (MOB_FLAGGED(ch, MOB_ATTACK6)) apr++; apr++; } Thanks Scorn +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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