After further investigations, it seems this problem occurs when the mob
gets down less than 0 hitpoints.. I need to check further into that..
but would it possibly be because the POS_XXXX is not being updated with
multi-hit?
Pat O'Laughlin wrote:
>
> It appears to me that you have some sort of multi attack code added.
> Before each hit you need to have something like:
>
> if (ch->in_room = vict->in_room)
> do_hit(etc...)
>
> If you do not, then when the mob flees, the MUD will still try to make the
> attacker hit the victim and vica versa (however you spell that) causing the
> MUD to crash. Good luck.
>
I thought that is what the sanity check was for..
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