After further investigations, it seems this problem occurs when the mob gets down less than 0 hitpoints.. I need to check further into that.. but would it possibly be because the POS_XXXX is not being updated with multi-hit? Pat O'Laughlin wrote: > > It appears to me that you have some sort of multi attack code added. > Before each hit you need to have something like: > > if (ch->in_room = vict->in_room) > do_hit(etc...) > > If you do not, then when the mob flees, the MUD will still try to make the > attacker hit the victim and vica versa (however you spell that) causing the > MUD to crash. Good luck. > I thought that is what the sanity check was for.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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