> // Add the following lines above the other code > if(!ch || !victim) > return; After testing this.. It seems to work better.. has not crashed yet.. before it would crash at the end of a round in which the mob did not outright die and there were more than one attack for the PC. With single attacks I could not get it to crash. Multi attacks did. oh well. strange but as I said, it seems to be working fine. Thanks.. The multi-attack code I put in is kewl.. which works for both pc's and NPC's.. I will eventually try to slap togather instructions and or patch if there are any that are interested.. Mainly it sets a variable in the mob files (if attacks are > 0) and OLC support is added, also a set variable for players is added. It uses just one of the spare int's for PC's. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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