actually i was looking more for if GET_INVIS_LEV(vict) >= 71 that it sends the argument to victim but send NOPERSON to ch however the problem i have run into is the (!(victim = get_char_vis(ch, buf))) if i take this out it will crash whenever you try to tell a non_existent person/mob if i leave it in it wont tell an invisible immortal becuase the are !get_char_vis no matter what other code i put in. So what i need is a way for it to check to see if the person/mob exists in the world and the GET_INVIS_LEV part. Scorn >if(GET_LEVEL(target) >= LVL_IMMORTAL) { >send_message_to_target; >send_NO_ONE_HERE_to_character; > // Make sure not to set the char's last tell to the imm >return; >} >else { >do_normal_tell_stuff; >} +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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