The problem with the object affections patch from the site is that it wasn't made for 128-bit conversion. Here is the problem line: obj_proto[i].obj_flags.bitvector = obj_proto[i].obj_flags.bitvector | t[0]; If somebody knows the different format of this line after 128-bit conversion, help is appreciated. Thank you. -Roger ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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