Has anyone thought of adding versions to their player files (binary) ? That is, if you want to make a pfile change, you go ahead and do it, make the new structures, but keep the old ones. Then have a way to check for version of pfile, and then load up, setting up defaults for each new thing, and you're set. How? Oh, I don't know. Maybe make the first element of each struct an integer with a version number, and for each file do something like read the size of an int , determine struct type, rewind, load up correct struct type. This doesn't seem too hard to me, what do you think? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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