Ok, on a hunch I decided to see if stat file <character> would work. Here's what I got in the log: Sep 20 11:38:02 :: SYSERR: Mob (null) (#-1) had player_specials allocated! And here's what I got in the game: MALE NPC '(null)' IDNum: [ 2], In room [ 0] Title: of the Sword L-Des: <None> Monster Class: Normal, Lev: [ 1], XP: [ 1], Align: [ 0] Str: [18/0] Int: [10] Wis: [10] Dex: [11] Con: [12] Cha: [7] Hit p.:[11/11+1] Mana p.:[100/100+1] Move p.:[83/83+1] Coins: [ 30608], Bank: [ 0] (Total: 30608) AC: [100/10], Hitroll: [ 0], Damroll: [ 0], Saving throws: [0/0/0/0/0] Pos: Standing, Fighting: Nobody, Attack type: hit Default position: Standing, Idle Timer (in tics) [0] NPC flags: WIMPY Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0 Master is: <none>, Followers are: AFF: NOBITS Script information: None. I'll keep trying to figure it out, and I just might have patched it something wrong. Going to check out clear_char and the like. Maybe I need to CREATE() the player_specials ? [-------------------------------------------] Tony Robbins, <tonyr@nwpaclink.com> LakeView Technologies, Inc. [-------------------------------------------] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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