After reading a few posts concerning namelists for players, I *tried* to see if I could modify a player's namelist as so to emulate surnames. Pretty much, I put in a simple GET_ALIAS(ch) = str_dup(...) function (where GET_ALIAS(ch) points to the name char of the playerfile structure and NOT the GET_NAME macro). It worked fine; allowing the player would go from _Boffo_ to _Boffo Bates_. I could <look boffo>, <look bates>, <kill boffo>, <kill bates>, etc. . The problem I encountered was: (a) I can't logon as _Boffo Bates_. Just _Boffo_. (b) When I reboot Circle and try to sign on as Boffo, I get a new character (not the previously saved one). This prompts me to ask: (a) If I were to successfully save the players, would I end up with a system where *Buffy Bates*, *Boffo Bates*, and *Boffo Banks* are all different characters? (b) How do I save the character as Boffo Bates and not Buffy Bates/Boffo Banks? How do I retrieve Boffo Bates and not Buffy Bates/Boffo Banks? Would I have to add in a que to get the player's last name for logging in/character creation? -=-=-=-=-=-=-=-=-=-=-=-=- I have one more (related) question: (a) I am trying to create a system where players can accept members into their groups. I have to create CON_Allow-in-Group (or something to that effect). I'd like to know if all I have to do is DEFINE the new CON_ and then add it into the SWITCH statement in Interpreter.c . Thanks! Ryukuno@aol.com _____________________________________________ | "Boston Blackie! Enemy to those who make him | | an enemy; friend to those who have no friends!" | |______________-- Boston Blackie, 1944-1948______| +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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