On Mon, 21 Sep 1998, Tony Robbins [Kupek] wrote: >Just so you all know, the bug still exists in the CVS snapshot for >linkloading and stating players in their file. >(the changing of the IS_NPC define does not change it) Might help to know the version you're using. :) Because with my current version: 500H 100M 82V > stat file bob MALE PC 'Bob' IDNum: [ 2], In room [ 0] Title: the Immortal Warlock L-Des: <None> Class: Magic User, Lev: [31], XP: [8000000], Align: [ 0] Created: [Sat Sep 12], Last Logon: [Mon Sep 21], Played [0h 5m], Age [17] Hometown: [1], Speaks: [0/0/0], (STL[186]/per[45]/NSTL[3]) Str: [13/0] Int: [17] Wis: [16] Dex: [14] Con: [11] Cha: [10] Hit p.:[173/173+6] Mana p.:[649/649+16] Move p.:[167/167+20] Coins: [ 0], Bank: [ 0] (Total: 0) AC: [100/10], Hitroll: [ 0], Damroll: [ 0], Saving throws: [0/0/0/0/0] Pos: Standing, Fighting: Nobody Default position: Standing, Idle Timer (in tics) [0] PLR: SITEOK PRF: COMPACT D_HP D_MANA D_MOVE AUTOEX !HASS LIGHT C1 C2 RMFLG Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0 Hunger: -1, Thirst: -1, Drunk: -1 Master is: <none>, Followers are: AFF: NOBITS 500H 100M 82V > "current version" being one with IS_NPC() put back to MOB_ISNPC check. -#define IS_NPC(ch) (IS_SET(MOB_FLAGS(ch), MOB_ISNPC)) -#define IS_MOB(ch) (IS_NPC(ch) && ((ch)->nr >-1)) +#define IS_NPC(ch) (IS_SET(MOB_FLAGS(ch), MOB_ISNPC)) +/* #define IS_NPC(ch) (GET_PFILEPOS(ch) == -1) Not yet. */ +#define IS_MOB(ch) (IS_NPC(ch) && GET_MOB_RNUM(ch) >= 0) That is from 98092022-bpl14.patch.gz -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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